First of all, I have a bone to choose with the way people talk about this game. I saw it called a “crossover” more times I can count. I understand why, but it’s not a cross. A crossing implies, at least for entertainment media, the appearance of a well -known in another well -known. This is not what cadence of Hyrule is. Cadence of Hyrule is an amalgam, that is to say a mixture or a mixture of two things. Qualifying it as crossover is a bad service for the game and potentially gives people a false impression. In this review, I hope I can give you the right impression.
So we go with the amalgam. The reason is that cadence of Hyrule is really a crypte of the Necrodancer Game, and it is also very The legend of Zelda Game. The way you move in the world and fight the monsters, associate your movements at rhythm is pure Necrodanceur. This is probably the determining element of necrodanceur. But the world in which you move and explore is pure zelda. Cadence of Hyrule is the perfect mixture of two different games. Its operation is remarkable because it uses the most remarkable elements of each of them and merges them in a way that only a genius or a madman could consider doing.
Developed by brace Yourself Games, the fight is fueled by the excellent soundscaping by Danny Baranowsky. The same skillful level used to merge Zelda and Necrodancer is also clearly displayed in music. Cadence of Hyrule takes up some of the best known themes of Legend of Zelda and gives them just a little touch so that everything works for a game fed in all respects by music. Music dictates how you move and how you move dictate how you fight. It is essential to learn enemy’s patterns and determine how he reacts and tries to approach you, then dance around the screen by launching skillful strikes from your weapons or using your objects with intelligence for to survive. Once the screen is clear, the music stops demanding that you train on you and can explore freely.
It is in this exploration that the game overflows zelda sensitivity. There are dungeons, secrets, objects to find what you need to have access to other mysteries. There are bosses to fight, puzzles to solve and many characters to wake up, start of course with your choice between Link and Zelda. The game opens up on Cadence, one of the heroines of crypte du Necrodancer, finding itself in a foreign country. A sorcerer reduced the world to slavery and she must find her way. She quickly finds Link and Zelda both asleep and awakening one of them, the game starts seriously.
Each Playythrough gives rise to a mixed planetary world map, so that nothing is ever in the same place. You will explore the card every time you play, looking for the objects you want, the bosses you want to kill and the dungeons you want to explore to discover their secrets. You can find special points that you can also distort, allowing you to quickly browse the different sections of the card. You can even find a magic lute that will allow you to do so from anywhere.
The game also works on an interesting opposite difficulty curve. I predicted a free time from 5 to 6 hours to anyone who felt comfortable with the movement and the combat mechanisms, longer for those who begin to master them for the first time. You may die a lot, but the objects and weapons that you will discover will remain with you, a cruel aspect of the whimsical games abandoned for years. Cadence and you can see why. The tip for cadence of Hyrule does it have a large attraction, that you play, it will become easier. A larger sword can allow you to slip three squares at a time, while a lance allows you to attack from two squares.
The difficulty here is, in a way, completely optional, you may have to get bandaged a little before learning enough to understand this element of the game. The real content for most people who are attracted by These types of games will be the hardcore tracks. A life, and only a life, to get everything you need and defeat the last boss – a major challenge. I expect to see people do shopping where they give up each object and weapon of the game, a bit like the Soul Level Level 1 _ Sombers_ do the community to make us look like idiots.
For those who prefer a more comfortable race, you can deactivate the synchronization of times, and the enemies will only move when you move, thus leaving you time to think about what you want to do while enjoying the discovery and the ‘Exploration taking place on the screen. Heart of the game. The difficulty is well designed, and the game seems to have been designed to please people of all ages and all levels, which is pleasant to see for a system with a user base as large as Switch.
While you play, you also collect diamonds and gems that allow you to buy objects in stores. The objects purchased with diamonds will remain after your death, while those purchased with precious stones will be lost. This allows you to progress every time you play, even if you find the game very difficult but you do not want to make your task easier. It is this element that makes Hyrule_cadence the perfect game for shorter play sessions. Do you have ten minutes to kill? Light it and win a few diamonds.
Frankly, I have nothing negative to say on cadence of Hyrule, and I enjoyed the 15 hours that I have devoted to it so far. There is enough crypte of the necrodancer and The legend of Zelda here to satisfy the fans of the two, but the more difficult contours of the two were worn to provide us with more accessible and faster entertainment. It’s an excellent game, with an attractive design, and if you had planned to get it, I would highly recommend it.